@startuml
sprite $wind_beaufort_2 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000230000000000000000
00000000000000000000000000001CFFF500000000000000
00000000000000000000000000006FFEFF30000000000000
00000000000000000000000000000720BF80000000000000
00000000000000000000000000000000AF80000000000000
00006AAAAAAAAAAAAAAAAAAAAAAAAAABFF40000000000000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000000000
000037777777777777777777777777762000000000000000
000000000000000000000000000000000000000000000000
00009DDDDDDDDDDDDDDDDDDDDB4000000000000000000000
0000EFFFFFFFFFFFFFFFFFFFFFF600000000000000000000
0000255555555555555555555AFE0000038CCCA500000000
00000000000000000000000000FF10009FFFFFFFB0000000
00000000000000000000009C48FF0009FFFFFFFFF9000000
0000000000000000000000DFFFF7003FFFFB8DFFFF100000
00000000000000000000001AED60009FFF8001FFFF300000
000000000000000000000000000000DFFF1000FFFF200000
0000000000000000000000000000000000000AFFFE000000
000000000000000000000000000000000006EFFFF5000000
0000000000000000000000000000000006EFFFFF60000000
00000000000000000000000000000005EFFFFFA200000000
0000000000000000000000000000009FFFFE820000000000
000000000000000000000000000008FFFFE9888882000000
00000000000000000000000000002FFFFFFFFFFFF2000000
00000000000000000000000000009FFFFFFFFFFFE0000000
0000000000000000000000000000DFFFFFFFFFFFB0000000
000000000000000000000000000011111111111100000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define WEATHER_WIND_BEAUFORT_2(_alias) ENTITY(rectangle,black,wind_beaufort_2,_alias,WEATHER WIND_BEAUFORT_2)
!define WEATHER_WIND_BEAUFORT_2(_alias, _label) ENTITY(rectangle,black,wind_beaufort_2,_label, _alias,WEATHER WIND_BEAUFORT_2)
!define WEATHER_WIND_BEAUFORT_2(_alias, _label, _shape) ENTITY(_shape,black,wind_beaufort_2,_label, _alias,WEATHER WIND_BEAUFORT_2)
!define WEATHER_WIND_BEAUFORT_2(_alias, _label, _shape, _color) ENTITY(_shape,_color,wind_beaufort_2,_label, _alias,WEATHER WIND_BEAUFORT_2)
skinparam folderBackgroundColor<<WEATHER WIND_BEAUFORT_2>> White
@enduml